๐ Earth Systems ยท Unit 3 ยท The Arena
Rock Battle Arena
The rules: pick your rock, see the champion's rock, then choose ONE geological event. The event transforms both fighters โ and the harder rock wins. Tie? The champion keeps the belt. Choose wisely.
โ๏ธ 6 title fights ยท hardness wins
Best: โ
โ๏ธ Title Fight 1 of 6
Step 1 โ choose your fighter (hardness shown on each):
Step 2 โ unleash a geological event (it hits BOTH rocks!):
๐ The Field Manual โ what each event does
Real geology, simplified to one number. Study it โ this IS the strategy:
| Rock (hardness) | ๐ฅ Heat & Pressure | ๐ Melt & Re-form | ๐ง๏ธ Weathering |
|---|---|---|---|
| ๐ Shale (2) | Slate (4) | Basalt (6) | mud (1) |
| ๐งฑ Limestone (3) | Marble (4) | Basalt (6) | dissolves! (1) |
| ๐๏ธ Sandstone (4) | Quartzite (8) | Basalt (6) | loose sand (2) |
| ๐๏ธ Marble (4) | Marble (4) | Basalt (6) | dissolves! (1) |
| ๐ช Obsidian (5) | Crystal rock (6) | Basalt (6) | shattered glass (3) |
| ๐ Basalt (6) | Amphibolite (7) | Basalt (6) | worn basalt (5) |
| ๐ฐ Granite (7) | Gneiss (7) | Basalt (6) | worn granite (6) |
Notice: ๐ melting is the great equalizer โ everything becomes the same basalt, and ties lose! ๐ฅ heat & pressure is where the upsets live (humble sandstone โ mighty quartzite). ๐ง๏ธ weathering punishes the soft and the soluble.