Pattern Hunter Β· Lesson 3

The Number Game Challenge

Meet the Rule Keepers: machines that follow one secret rule each. Feed them numbers, study what comes out, and crack the code.

Unit 2 Β· Lesson 3 of 4 25 XP available

Welcome to the arcade! πŸ•ΉοΈ

Each Rule Keeper machine follows exactly one secret rule. Feed it any number and it answers instantly, but it will never tell you the rule. To beat a machine you must test it, spot the pattern, and prove you cracked it.

This is real mathematician work: scientists poke at mysteries with experiments exactly like this.

🧠 The detective's trick

Don't feed random numbers, feed clever ones:

  • Feed it 0. Whatever comes out was added (0 Γ— anything is 0).
  • Feed it 1, then 2. How much did the answer jump? That's your multiplier clue.
  • Test your guess with one more number before you claim victory.

Game 1: Crack the Machines πŸ€–

Feed each machine at least two numbers, then hit "I cracked it!", the machine will test YOU with a challenge number. Beat all three!

Game 2: Speed Round ⚑

No feeding this time, just the machine's records. Read each in→out table and pick the rule.

Game 3: BE the Rule Keeper πŸ‘‘

Now flip it: build your own machine and stump a friend or family member. Pick a secret rule:

πŸ† Your XP Progress

  • β—‹ Cracked all 3 machines +10 XP
  • β—‹ Won the speed round +8 XP
  • β—‹ Built your own machine +7 XP

Total XP earned: 0 / 25

πŸ–¨οΈ Play it at home

Download the Partner Game Kit, how to play Guess My Rule with a friend, blank machine tables, and six cut-out secret-rule cards.

🧭 Keep Going

πŸ† Complete This Lesson!

Arcade conquered? Mark this lesson complete to track your progress.

βœ… Lesson 3 complete: you can crack any rule, Hunter! One adventure remains…