Pattern Hunter Β· Lesson 3
The Number Game Challenge
Meet the Rule Keepers: machines that follow one secret rule each. Feed them numbers, study what comes out, and crack the code.
Welcome to the arcade! πΉοΈ
Each Rule Keeper machine follows exactly one secret rule. Feed it any number and it answers instantly, but it will never tell you the rule. To beat a machine you must test it, spot the pattern, and prove you cracked it.
This is real mathematician work: scientists poke at mysteries with experiments exactly like this.
π§ The detective's trick
Don't feed random numbers, feed clever ones:
- Feed it 0. Whatever comes out was added (0 Γ anything is 0).
- Feed it 1, then 2. How much did the answer jump? That's your multiplier clue.
- Test your guess with one more number before you claim victory.
Game 1: Crack the Machines π€
Feed each machine at least two numbers, then hit "I cracked it!", the machine will test YOU with a challenge number. Beat all three!
Game 2: Speed Round β‘
No feeding this time, just the machine's records. Read each inβout table and pick the rule.
Game 3: BE the Rule Keeper π
Now flip it: build your own machine and stump a friend or family member. Pick a secret rule:
π Your XP Progress
- β Cracked all 3 machines +10 XP
- β Won the speed round +8 XP
- β Built your own machine +7 XP
Total XP earned: 0 / 25
π¨οΈ Play it at home
Download the Partner Game Kit, how to play Guess My Rule with a friend, blank machine tables, and six cut-out secret-rule cards.
π§ Keep Going
π Complete This Lesson!
Arcade conquered? Mark this lesson complete to track your progress.