Pattern Hunter Β· For Teachers
Teacher Guide
Facilitation notes, answer keys, and printables for the Pattern Hunter unit.
π₯ Printables
The practice worksheet pairs with Lesson 1, and the lesson plan gives you objectives, standards alignment, and a minute-by-minute flow. Generated right here; nothing is uploaded anywhere.
About this unit
Pattern Hunter builds pattern recognition β the foundation under algebra (rules and functions), data science (trends), and mathematical thinking generally. Unit 2 has four lessons; all four lessons are ready.
Everything runs in the browser. Nothing students type is sent to a server or saved online β no accounts, no privacy paperwork.
Lesson 1 β The Pattern Zoo
Goal: students distinguish repeating patterns (a looping chunk), growing patterns (a change rule), and Fibonacci (each term = sum of the previous two), and can predict the next term of each.
Answer key β Game 2 (type the next number)
- 2, 5, 8, 11, 14 β 17 (add 3)
- 3, 6, 12, 24, 48 β 96 (double)
- 1, 4, 9, 16, 25 β 36 (square numbers)
- 1, 1, 2, 3, 5, 8, 13 β 21 (Fibonacci)
Answer key β worksheet Part 1
- A) 19, 22 (add 3) Β· B) 32, 64 (double) Β· C) 20, 15 (subtract 5)
- D) 13, 21 (Fibonacci) Β· E) 36, 49 (squares) Β· F) stomp (repeating)
Answer key β worksheet Part 2 (safari)
- red/blue/blue β R Β· 3,6,9,12 β G Β· 2,3,5,8,13 β F Β· moon/star/sun β R
Look-fors: students name the rule, not just the next term ("it adds 3" beats "17"); on the safari they justify the species; the invented pattern in Part 3 has a consistent, checkable rule.
Discussion prompts: Where did you see a pattern this week outside school? Β· What's the difference between a repeating and a growing pattern? Β· Why might a scientist care about which species a pattern is?
Lesson 2 β The Cafeteria Mystery
Goal: students experience why raw data must be organized, read a frequency table to find a pattern, and use the pattern to make (and justify) a data-driven decision.
Answer key
- Most hot-lunch business β Monday (pizza, 85 of 100).
- Fish-stick day oddity β yogurt choices double (kids pick a trusted backup).
- Meatloaf prediction β about 20 of 100 (same menu β same behavior).
- Recommendation β prepare far fewer meatloaf trays.
Look-fors on the written advice: cites a number from the table as evidence ("only 20 of 100 chose hot lunch"); connects data to the decision; bonus if they suggest replacing meatloaf or predicting yogurt demand on fish day.
Discussion prompts: Why could no one see the pattern before it was organized? Β· What other school decisions could data like this improve? Β· What might make next Wednesday break the pattern?
Lesson 3 β The Number Game Challenge
Goal: students determine function rules by testing inputs, use systematic strategies (feed 0; feed 1 then 2), and express rules in words β the heart of algebraic thinking.
Answer key
- Machine BLIP β add 7 Β· Machine ZAPPO β multiply by 3 Β· Machine SNEAKY β double, then add 1. (The challenge number is chosen dynamically and always avoids inputs the student already tested.)
- Speed round: add 4 Β· multiply by 5 Β· double, then subtract 1 Β· cut in half.
Look-fors: clever inputs (0 exposes the added amount; 1 and 2 expose the multiplier); testing a guess before claiming victory; rules stated in words. The "BE the Rule Keeper" build makes a great pair activity.
Discussion prompts: Why is feeding 0 such a powerful move? Β· How is a rule machine like a pattern from Lesson 1? Β· Where do inputβoutput rules show up in real life (prices, recipes, game scores)?
Lesson 4 β The Pattern Masquerade (isomorphism)
Goal: students abstract patterns to letter skeletons (A-A-B), recognize when two differently-presented patterns share a structure, and generate two representations of one structure β an informal but genuine introduction to isomorphism.
Answer key β the games
- Twins: frogs πΈπΈπ¦ β X X O (A-A-B) Β· moon-star β 1 2 1 2 (A-B) Β· snap-STOMP-STOMP β β²β β (A-B-B).
- X-Ray: pizza β A-A-B Β· do-re-mi β A-B-C Β· 5 5 7 β A-A-B (twin of pizza!) Β· octopus-crab-crab β A-B-B.
Answer key β Party Kit
- Part 1: A-B-A-B-A-B Β· A-A-B-A-A-B Β· A-A-B-A-A-B Β· A-B-B-A-B-B Β· A-B-C-A-B-C.
- Part 2 twins: 1βz (A-A-B) Β· 2βx (A-B) Β· 3βy (A-A-A-B).
Look-fors: students say "same skeleton" rather than "they look alike"; in the Costume Shop, both costumes follow the skeleton exactly. Extension for advanced students: the classic game-of-15 β tic-tac-toe isomorphism (pick numbers 1β9 summing to 15 β it's secretly tic-tac-toe on a magic square).
Discussion prompts: Why does a map work even though it isn't the city? Β· What do sheet music and a song share? Β· Where else are two things "the same underneath"?